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Steady Aim

Steady Aim Being a hardcore gamer across all platforms myself, it's sometimes hard for me to deal with fanboyism and bias in articles. Microsoft, Nintendo and Sony all have their strong points. For the time being, however, Microsoft just has more of them, and it's all thanks to its loyal fanbase.

So why not acknowledge that fanbase? That's what Steady Aim is all about. It's what bothers you, what angers you, what satisfies you and well, anything that has the capability to evoke emotion; those are the things I want to address. They won't be my qualms (though, believe me, our qualms are shared), they will be yours. Afterall, it's time to give the people what they want!

Column Article

Ignorance Killed the Video Game

by Alex Yusupov March 24th 2008 7:57 PM CDT2 Comments

I simply love this generation’s uneducated adults. You know, the ones that fail so often, they end up blaming other people for their own problems. Parents are a great example. Their blaming of media for their children’s problems has not only become a force of habit, but a routine. Back in the day, it was movies and music that were the targets of scrutiny. Now, the blame game has evolved into the current ethical "problems" that are present in the video game industry.

Why videogames? They’re fairly new, and countless studies have already proven adults wrong in their speculations that rock and roll, comics, and violent movies provoke kids to (well, at least in their minds) become insane murderers. Notice the decline in violence after GTA released?Don’t get me wrong here: it’s not all parents. In fact, it’s a small minority that believes in videogames being “evil” or “Satan’s voodoo.” If anybody is at fault for this huge misconception, it’s the modern news media, which is sure to point out whenever there is an Xbox within a mile of a crime-scene.


What critics refuse to acknowledge is that videogames are now a modern form of art, just like movies, music and books. It can take a team of up to a thousand people to create a single game, and when the media lambastes those people, they’re insulting their life’s work and their passions. But hey, videogames take viewers away from television, reducing ratings. Instead of providing better programming, however, the television media would much rather defame their competition.

Okay let me put it this way: movies constantly depict bad conduct. That conduct is mimicked in the real world. You may ask, “Why?” The answer is simple: movies attempt to depict real human emotions, and real human reactions. If real humans commit crimes, then movie directors have to show those crimes in their movies. If real people have sex, then in movies, people have to have sex. Same thing goes for books and music.

God forbid the media uses facts to back up their arguments (but when has it ever?). They spread their ignorance without even having played the games they deride. Not only that, but they completely neglect a little graph that proves every study conducted in their favor wrong. The graph shows that since 1993, youth violence has been at a dramatic decline. More so, ever since the release of Grand Theft Auto III, violence has continued to decline dramatically. None other than the U.S. Department of Justice, Bureau of Statistics, provides the graph.

Parents, stop blaming entertainment and the government for your idiot kids committing murder. You’re the ones raising them; you’re the ones telling them what is right and wrong. Take some time from drinking booze and gambling, and teach your kids. Teach them the difference between what they see on a television screen and reality.

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